| Workplace readiness program for young people with disavilities using VRCollaboration with Industry, Monash University and Waverley Social Enterprises |
Research
This page provides an overview of my previous and ongoing research projects, arranged along main research areas. You can find more information on my research in my Research Statement.
Collaborators map
Industry partners
Community partners
University partners
Research areas
Inclusive Technologies for Equity and Social Participation Creating tools and systems that promote access, opportunity, and empowerment for underserved populations. Human Aspects in Software Engineering (SE) Explores how people — both developers and end users — influence and are affected by software systems. It recognizes that software is not just technical; it is deeply social, emotional, and contextual. Human Aspects in Requirements Engineering (RE) of AI Software Understanding and integrating human values, expectations, and limitations into the process of specifying what AI systems should do. This area recognises that AI systems often behave in probabilistic, opaque, or adaptive ways, which introduces unique challenges for aligning system behaviour with human needs, trust, and fairness. Accessibility Research Designing, developing, and evaluating digital technologies that are usable and inclusive for people with disabilities. It aims to ensure that technology supports equity, autonomy, and dignity for all users — regardless of ability. Research Methods in Empirical SE Investigates how different research methods are applied, adapted, and validated in the field of Empirical Software Engineering (ESE). Explore the methodological foundations, usage patterns, and challenges involved in conducting empirical research within SE. Digital Health Examining how digital platforms and tools transform healthcare delivery, patient engagement, and provider reputation in virtual settings. Software Engineering Education Designing, evaluating, and innovating educational approaches in Software Engineering, including inclusive pedagogy, curriculum design, learning technologies, and student experiences in computing disciplines.
Research projects
Year
+Project status
+ | Empowering Independent Mobility in Elderly Immigrants: VR-Based Navigation SupportCollaboration with Industry, Monash University, Melbourne, AU |
| AR/VR Demonstration Platform for Standards-Compliant Grab Rail DesignIndustry and Translation Collaboration, National Centre for Healthy Ageing and Monash University, Melbourne, AU |
| | Co-Designing Virtual Reality Pathways to Open Employment for People with Intellectual DisabilitiesCollaboration with Industry, Monash University and Wallara Australia Ltd, Melbourne, AU |
| Inclusive Design for Neurodivergent Women in Software EngineeringMultidisciplinary Research, Monash Univeristy, Melbourne, AU |
| Virtual Pathways to Numeracy: Supporting Neurodiverse Adult LearnersCollaboration with Industry, Monash Univeristy, Melbourne, AU |
| Anxiety-free Public Dentistry for Adults with Disability: A Virtual Reality Feasibility StudyCollaboration with Industry, Monash Univeristy, Melbourne, AU |
| Inclusivator: Empowering Neurodivergent Voices in Entrepreneurial EducationCollaboration with Industry, Monash Univeristy, Melbourne, AU |
| Exploring Statistical Methods in Software Engineering ResearchInternatioal collaboration, Monash Univeristy, Melbourne, AU |
| Towards Adaptive User Interfaces: mHealth Applications Targeting Chronic DiseasePhD Project, Monash Univeristy, Melbourne, AU |
| Design Way Finding Systems for Cognitive ImpairmentsResearch Assistant Project, Monash Univeristy, Melbourne, AU |
| Investigating the impact of social support embedded in online consultation on physicians’ online reputation: the moderating role of media capabilitiesMaster Research Project, The University of Melbourne, Melbourne, AU |
